Developer(s) | Darwin Dimensions Inc, |
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Type | 3D Avatar Web Portal |
Website | http://www.evolver.com |
The web site Evolver claims to be the first solution to provide a central portal to design, manage and transport 3D digital avatars.[1] Evolver enables social media experience through "avatars or user's representation" across applications which use them,[2] such as virtual worlds, video games and social networks.
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Evolver users may move creations across virtual worlds.[3] Because each Evolver avatar is created with a custom face and body animation rig, it can be transported to many 2D or 3D platform.[4]
The site allows users to create a 3D avatar or clone quickly and for free, exportable for use in many destinations. Advanced 3D artists can export high resolution models rigged for animation.[5] For example, the University of Southern California uses it for its class on performance-capture, co-instructed by producer Robert Zemeckis. Evolver allowed the class to create six mocap-ready character skeletons, with textures and skinning, without knowing how to build 3D characters.[6]
Avatars are built by morphing different ready made avatars (called ancestors) together using sliders. It is possible to select a specific feature to adjust, such as an eye.[7] Alternately, users can upload a headshot photo to create a custom 3D clone. The user can then make subtle or major changes to the “clone” avatar by tweaking the facial and physical attributes. It also includes a complete library of clothing options to give each character an individual style. [8] The final characters are rigged for animation.
The characters come in four resolutions, from game quality, all the way up to feature film quality. All resolutions are fully skinned to a customize skeleton.[9]
The service is entirely web-based, requiring no downloads. Avatars can also be transported server to server and dropped into existing animations.[10]
The Evolver web browser interface gives access to its server-side components.[11] The builder has been developed as a complete professional software family first[12] and then made accessible by a web interface.
Evolver uses a "virtual gene pool". The gene pool is a set of pre-designed body types and facial features that can be fed into special morphing bins and use as a modeling tool.[13] Facial features, including overall face, eyes, ears, mouth, chin, nose and cheeks, and physical attributes including overall body, arms, shoulders, chest, stomach, hips and legs, can be customized along with skin tone, eye color and hair.[14]
Evolver emerged from the reorganization of research in the media arts, driven by the process of technological innovation and promoting interdisciplinary teamwork between artists and researchers. Hexagram was the consortium with the mandate of renewing the field and is a collaboration between two universities in Montreal: University of Quebec and Concordia University.[15]
Darwin Dimensions is the developer of Evolver. The Montreal, Canada-based company emerged out of the Darwin Research Project directed by Michel Fleury, PhD and associate professor at Université du Québec à Montréal. The commercial viability of Evolver software led entrepreneur and co-founder of LavaLife David Chamandy to join Fleury in the launch of Darwin Dimensions.[16]
In 2008 Brian Nilles became the firm's CEO after leaving Vicon as Chief Executive Officer and being there for ten years.[17]
Evolver received USD$800k in seed funding on August 1, 2008.[18]